![]() ![]() I played SF1 quite a bit when it first came out, but as much as I love and prefer the Starfinder setting and lore to that of Pathfinder, the rules never quite felt right after our group began a PF2 campaign. I just thought it was an impossible dream. ![]() ![]() I am very excited for SF2 and have been wishing for this since PF2 came out after its open play test was concluded. I was involved in the closed play test for SF1 during the latter half of that process. This is your chance to tell us what’s important to you about Starfinder. I honestly hope I'll have the opportunity to test the system as much as possible and provide feed-back is this disappearing from starfinder ? or a basic for other classes / available for any PC specific rules from GOP and GEM)ģ) I have great expectation regarding spaceships battle and vehicule chase, either a simpler / faster system or a narrative system or both (I know that lots of players like the strategic dimension of spaceship battles, I don't like the time those encounters are taking, with some players feeling excluded because of their build)Ĥ) When looking at the field test document, I can't help wondering about the reactive strike (fka Attack of opportunity), the soldier doesn't seem to have it. I think that lots of subsystems should be straight into what would be the GM core (i.e. And I'd say moving to 100% compatibility is a big announcementsĢ) Even though SF2e would be 100% compatible with PF2e, I hope we will be able to preserve the starfinder flavors with lots of species, spaceship battles and vehicle chases and getting more emphasis on space exploration (opposed to planet exploration). I am eager to see next year's playtest and I do have some expectations regarding Starfinder 2nd edition (SF2e)ġ) As a GM, have a same engine so that playing PF2e or SF2e would be a smooth experience. We’re all so excited to have you take this journey alongside us. We’re committed to making this the most open playtest Paizo has done yet, and while we’re not going to make everyone happy with the decisions we make, we’re going to be communicative about the directions we’re taking and why we’re making the choices we are. So, feel free to start the discussion! The team will be watching with enthusiasm and getting involved in the discussion as we’re able. I certainly know that Starfinder won’t be the same without us providing robust options for different ancestries throughout the cosmos (especially those who WILL naturally fly at 1st level), as well as recognizing the people in our setting use guns that might have ranges measured in hundreds of feet. While we’re committed to making sure the game is fully compatible with Pathfinder 2nd Edition, we want to make sure that we make adjustments so that our game stands on its own, and that we focus on the elements that make Starfinder shine. ![]() This is your place to talk about the upcoming Playtest for Starfinder Second Edition, and while it’s a way off from release, this is a great opportunity for people to post their thoughts on the direction of the game and what they’d like to see out of the system. Hey everyone, I just wanted to take the opportunity to welcome everyone to the new Starfinder Playtest General Discussion Forum. Welcome to the Starfinder Playtest General Discussion Forum! ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |